Star Wars: Battlefront Classic Collection developer Aspyr Vows to Remove Bugs after Disastrous Launch
Star Wars: Battlefront Classic Collection launch has run into a plethora of issues, prompting the developer Aspyr Media to issue a statement that the issues encountered are being looked at and will be solved soon.
Commitment to Resolve Bugs in Star Wars: Battlefront Classic Collection Announced by Aspyr
As stated, the refurbished versions of 2004’s Star Wars: Battlefront and 2005’s Star Wars: Battlefront II were launched on March 13. The major bugs in the network infrastructure led to a number of server issues, which the developer of the games, Aspyr Media, has vowed to solve.
The Star Wars: Battlefront Classic Collection is priced at $35 and is compatible with Xbox Series X|S, Xbox One, PC, PS5, PS4, and Nintendo Switch. The launch has been a disaster, with both games being plagued by server issues and a number of other outages. In the opening hours, only three official multiplayer servers on each of the game’s platforms were operational.
Only 20% of the reviews have been deemed positive by Steam, and its average review score is a dismal 2.5/5 on Xbox as well. However, at the time of writing, the average review rates have improved and now stand at 4.19/5. The developer, Aspyr, had launched the refurbished version of Tomb Raider 1-3, which was very well received.
Steam user KitsuneKami was particularly scathing in his review of the game and said that the only reason why anyone will buy this rehashed version of the original Star Wars game is that it is a multiplayer version. However, the game was unplayable, and it is entirely a waste of time and money unless the issues are resolved. It was the same in the reviews of other players as well. One player rued the fact that even if one managed to get into a server, players could not spawn. Another said that he felt cheated and it seemed like a denial of fun. Another user named Dinkleberg labeled the game launch as the worst launch ever.
As already mentioned, the main attraction was that it was a multiplayer game, there was support for 64-player servers, and also featured double the number of slots compared to the servers in the classic games.
However, in reality, the multiplayer was almost unplayable and what was on offer were a couple of bonus maps and heroes and the ability to play Hero Assault. Players were looking for Mos Eisley, the main draw of the Classic Collection, but it was not available.
In a nutshell, the launch of “Star Wars: Battlefront Classic Collection” was a colossal failure, especially after the magnificent success of Aspyr’s release of Tomb Raider remastered last month. The price of $35 was also steep when compared to the originals, which cost only $10 and required a space of 12.39GB combined.
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